You'll want to start off with a A1 Ranger merc and give her aġ% Chance to cast level 2 Shower of Rocks on Killġ% Chance to cast level 4 Shower of Rocks on Killġ% Chance to cast level 8 Shower of Rocks on Killġ% Chance to cast level 12 Shower of Rocks on KillĪnd some other leveling gear but it's not really necessary. Cast it before engaging bosses or big packs of mobs.
dont forget about Sacred Armour, it will help a lot in the mid game boss encounters. They are very tanky and can self heal and also plague mobs. if you're having trouble surviving also try and keep up 5 Hoplites. if you're facing more mobs than you can reliably hit with Divine Judgement use Retaliate, otherwise Divine Judgement all the way. almost always engage your target/targets with Colosseum for the speed, -phys res and -defense debuff, also a great room clearer since it hits almost every mob on the screen and knocks them back while also inflicting Plague. same thing for the Vindicate buff but only once every 30 seconds. (do not use Vessel of Retribution after getting into endgame content 120+ because it will hinder you against blink when struck bosses)- precast Solar Flare before engaging any mobs, also keep recasting every 10 seconds for the Incarnation attack rating, life leech and spell damage buff. That being said here is your skill rotation: You can drop the points from Incarnation in the really end-game because you wont need the extra Attack rating and Life steal.Īs I said earlier Holy melee Paladin requires some skill swapping to play at peak efficiency. This will, more or less, be your skill plan for the entire game. rest of the points go into Dragonknight for more stats or Incarnation for more leech and Attack rating. put 1 point into everything else, including the spells. put between 5 and 10 points into Sacred Armor for a really good defensive buff.
put between 7 and 12 points into Incarnation depending on whether you need more Life Steal and Attack Rating. You can put some extra points if you need help reaching your attack speed and hit recovery frames. put 5 points into Colosseum for some CD reduction and 10 points into Rapture. put 6 points into Divine Judgement to remove the cooldown. max Dragonheart, Plague and Blessed Life
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Once you get Blessed Life at level 115 you should respec back to full Strength. That being said, if you re having trouble with the early to mid game content you can go for something like this instead:ĭexterity: Just enough to get to over 85% chance to hit with Incarnation up
We dont need dexterity in the late game because Incarnation gives us all the flat Attack Rating we need. We are aiming for max Physical Damage stacking with this build through the use of a 2-hander (Hand of God), items that give flat Strength and percent Strength, flat Physical damage and Deadly Strike. Not the best farming build, can respec to Vesseldin for faster farming.Some encounters need a source of slow in order to be done easily (Kabraxis, Astrogha).Is very squishy until you get Blessed Life at level 115.Can be good starting build if you dont mind the skill switching.Has access to very tanky summons ( Hoplites).Can do almost all game content with minimal respec.High survivability due to High Physical Resistance, flat Damage Reduction, a lot of Life Leech and Sacred Armor.High mobility due to 3s CD Blink ability and 5s or less CD offensive blink in the form of Colosseum.Guaranteed to lay waste to even the strongest of foes (Except Samael but that's work in progress). A relatively hard build to play but rewarding once you get the hang of it. A very tanky and powerful build that focuses on pure Physical Damage for single target, augmented with a lot of Poison Damage for AoE clear and strong Cooldowns. Do you like melee builds? Do you like bashing mob's heads in with your mighty Hand of God? Do you enjoy an engaging, fast and powerful playstyle? Look no further than the Holy Melee Paladin.